During the team meeting this week, we looked at any problems we will be facing and any changes we may need to do, apart from moving the cinematic around a bit, nothing has changed. I have added a prop sword to my character using the parent feature, now the sword will move wherever my left hand moves and is something to be careful of when I am running and jumping over an obstacle. We also decided that the rig we are using (because we are using different ones) will be facing front (south) and make sure it's in the centre of origin. As well as the first and final key frame of each motion should be the same since we won't want any errors or weird jumping when they repeat a motion.
I looked at several rigs I could possibly use however I went with the goon rig because it looks easy to use and after the first week I became familiar with it. This week I also looked into the Trax editor briefly, from what I can understand this is where you mix and blend the animation files which will help with the storyboard sequence. It seems pretty easy to use and I like how you can blend animations together and also extend them, adding a soundtrack in which is helpful.
During the theory classes I learnt how you can add more life into your character for example when pushing a box you experiment with the character silhouette to get strong poses, and this is vital in the idle animation. I learnt how the line of action can really help with the characters personality and using anticipation will really help bring out the best in the animations. I also looked into the graph editor a bit more, and from what I can tell it really helps with the smoothness of the animations and I am starting to use this more now.