During week one we got into groups and discussed our ideas on the final cinematic, all our animations should link together somehow, eventually we decided to choose a medieval battle scene involving sword fighting. We looked for inspiration from games, TV and movies, such as Elder Scrolls, 300, Dragon Age, Gladiator, Gears of war, Clash of the titans and Guild Wars.
One of our members decided he wanted to use a shield in a fight, however because it would be quite difficult for two members to have their animation connect as close as in a fight we decided it would be good if he used that extra character he is fighting as a prop.
The first movement that came to mind for me was hiding behind a rock and jumping over it, that's where gameplay feature from gears of war came to mind, instead I liked the idea of running towards a large rock and jumping over it using my hands, then killing a wounded enemy who's behind it. I had my animation covered fairly quickly.
One of our other members decided we could give that wounded enemy a whole animation sequence, so we went with the idea of him wounded and crawling, calling for help but failing to receive it in time, which brings me on to the final character, who happens to be on a ledge, in distance to hear the character calling for help, he jumps off and focuses on the enemy in front of him. This animation was decided in week two by a new member that joined our group of three, Tom. So now we have one person working on each animation.
During the animation theory classes I learnt about how animations work in the industry a bit more, such as working with programmers, and how there are many many motions involved in games an animation list with several idle animations, several walking animation so it doesn't look so repetitive, a list can have over 200 motions on!
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