I added cameras in, some are static and some have animated camera movements which I think really improves the cinematic. We all decide to keep the lighting as it is because of time limitations and we would have to have lighting in the same place, we also decided on a certain background colour and finally we chose to fake any interactions made between characters for example my character running towards another, with them dodging out of the way and me killing the enemy with a sword. I think we managed to do this well, and got some nice camera angles. The cinematic could be much improved with sound and such however our team is reasonably happen with the outcome in such a short amount of time in the final week.
Friday, 3 May 2013
Reflection of week 11-12
There were no lectures in the final two weeks, so our team just got on with what we needs to do, by the end of week 11 we all met our target and planned out how the animation will go with all the camera angles drawn out.
Reflection of week 9-10
During these two weeks I looked into rendering and lighting techniques that could help enhance the teams cinematic. One of our problems were two character looks very much the same except one has a shield and a thicker sword so there is a noticeable different but the character appearance could confuse people. However we all agreed it would be okay to keep things how they are.
Animations were still being worked on, with me I had some good feedback from my lecturer and have notes down with improvements to make on my animations, which I worked on.
These improvements are currently being worked on and hopefully will be finished by week 11. Our team is starting to get behind schedule due to one member losing animation but by the end of week 11 we will have everything ready for the cinematic.
Animations were still being worked on, with me I had some good feedback from my lecturer and have notes down with improvements to make on my animations, which I worked on.
- Move hands a bit more on the idle so it looks less static and more natural
- Make my run animation faster, from 28 frames to 22, smooth it out a bit so it's less robotic
- Improve the landing on the jump over obstacle animation so the character lands realistically, and also increasing the anticipation of the jump from 1-5 frames to 1-8 frames.
- Improve the movement of the legs and arms when stabbing the enemy, the sword should pull out smoother and and leg should step toward the enemy more naturally.
These improvements are currently being worked on and hopefully will be finished by week 11. Our team is starting to get behind schedule due to one member losing animation but by the end of week 11 we will have everything ready for the cinematic.
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