Animations were still being worked on, with me I had some good feedback from my lecturer and have notes down with improvements to make on my animations, which I worked on.
- Move hands a bit more on the idle so it looks less static and more natural
- Make my run animation faster, from 28 frames to 22, smooth it out a bit so it's less robotic
- Improve the landing on the jump over obstacle animation so the character lands realistically, and also increasing the anticipation of the jump from 1-5 frames to 1-8 frames.
- Improve the movement of the legs and arms when stabbing the enemy, the sword should pull out smoother and and leg should step toward the enemy more naturally.
These improvements are currently being worked on and hopefully will be finished by week 11. Our team is starting to get behind schedule due to one member losing animation but by the end of week 11 we will have everything ready for the cinematic.
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